- "A powerful djinn with control over scorching flames hot enough to turn the whole world to ashes."
- —Dissidia Final Fantasy Summon Compendium
Ifrit (イフリート, Ifurīto), also known as Jinn is a Fire-elemental Summon which appears in several games in the series. His attack is called Hellfire, or sometimes Inferno or Flames of Hell, and deals Fire-elemental damage to all opponents. He is one of the most frequently appearing summons and is often a rival to the ice summon Shiva.
Like most re-appearing summons, Ifrit changes his appearance in each game, but remains somewhat similar in each game although he curiously appears more and more "beast-like" and less "humanoid" as the series evolves. In general, Ifrit has green-brown skin with long horns and claws, covered by a simple kilt-like covering around his waist.
- Healing Light: heals all party members.
- Hellfire: deals fire damage to a single target.
- Inferno: deals fire damage to all enemies.
- Xem thông tin trận đấu tại: Ifrit (Final Fantasy IV)
- "Ifrit, the Infernal...Spouting flames hot and hungry enough to consume all they touch, he shows his foes no mercy."
- —Eidolon Library
- Xem thông tin trận đấu tại: Ifrit (The After Years)
Ifrit is summoned by the Mysterious Girl during Edge's tale, and serves as an undefeatable boss. After the battle, he chases Edge through the Tower of Babil much like X-ATM092 in Final Fantasy VIII. After obtaining him as a summon (the player must avoid killing him in order to get him), he can be summoned by Rydia, and is required in order to obtain Ramuh as a summon later on.
Ifrit is a Level 2 summon found in the Library of the Ancients, where he must be fought. There is dialogue between him and Shiva if the player managed to find her. According to an NPC on the roof of the library, Ifrit's purpose was to burn library books that had been possessed by monsters.
Ifrit is an Esper whose magic power was completely drained. Along with Shiva, Ifrit was discarded by Kefka in the Magitek Research Facility. He attacks the party when they approach him, but stops when he senses Ramuh's power, and offers himself up as Magicite.
During his dialogue after the battle, Ifrit claims he and Ramuh were brothers born of different elements, although it is unlikely he meant "brothers" in the literal sense.
During Kefka's attack on Thamasa, a red palette swap of Ifrit attacks him with powerful fire spells, but it is easily slain by Kefka.
His attack is called Hellfire (Inferno in the SNES and PS1 translation), with a Spell Power of 51, and it is unblockable. He costs 26 MP to summon. He teaches the following spells:
At Level Up he gives a +1 boost to Vigor.
- See the Summon sequence here
|Stats||Level 2||Level 3||Level 4||Master|
|AP for level||5000||20000||35000||60000|
|Stat changes||Magic +1, Max HP-2%, Max MP+2%|
Ifrit can be summoned in battle using the appropriate Materia.
Ifrit is fought as a boss after having been summoned by Genesis. After the battle a mission will appear called "Rematch with Ifrit". Once defeated, Zack will be given the Ifrit Materia which will add Ifrit to the DMW. His signature attack is still HellFire, and its power depends on the level of the attack.
|Level 1||Level 2||Level 3||Level 4||Level 5|
Ifrit (Ifrid in the Italian translation) is the third available Guardian Force obtained by defeating him in the Fire Cavern before the time limit runs out. He is also somewhat unique in that he talks during the battle, and expresses surprise and alarm if the player summons Shiva. When summoned, Ifrit uses Hell Fire, which is a Fire-elemental attack against all enemies.
Abilities learned from Ifrit are listed below:
|Command Ability||AP||GF Ability||AP|
|Mad Rush||60||GF HP +10%||40|
|Junction Ability||AP||GF HP +20%||70|
|HP-J||50||GF HP +30%||140|
|Elem-Def-J x2||160||Str Bonus||100|
|Menu Ability||AP||Menu Ability||AP|
|Tập tin:TTIfrit.png||Level||8 (GF Card)||Element||Fire|
|Refine||1 refines into 3 Elem Atks|
|Drop||Ifrit in Fire Cavern|
- See the Summon sequence here
Ifrit is obtained automatically from Doctor Tot at the beginning of Disc 3. It is learned through the Topaz, and only Princess Garnet can summon its Flames of Hell. The spell power is equal to 42 plus the total number of Topaz in the party's inventory.
- Card 061
- Location: Treno, Card Stadium
- See the Summon and Overdrive sequence here
Ifrit is an Aeon obtained in Kilika Temple. His unique ability is called "Meteor Strike", in which he conjures a ball of fiery rock and punches it towards the enemy, which penetrates the Protect spell. Ifrit's Overdrive is Hellfire, where he bathes the enemy party in a ball of rising flame and then throws a chunk of earth at them, causing Fire damage. Wakka's World Champion weapon allows Ifrit to break the damage limit of 9,999 hit points.
In the game's International and PAL versions, Ifrit appears as a Dark Aeon after the party escapes from Bevelle and are branded traitors of Yevon. He will attack if the party gets too close to the former entrance to Home in the Bikanel Desert.
Ifrit appears in Final Fantasy XI as one of the six celestial avatars. He represents the Fire element. The job class Summoner can unlock the "spell" Ifrit upon completion of the quest "Trial By Fire." Alternatively, a brave low-level Summoner may go on the quest "Trial Size Trial By Fire" and defeat Ifrit in a battle alone rather than in a group. Ifrit is not as often used for casting party-benefiting spells as many of the other summons included in Final Fantasy XI. Instead, his strength seems to be doing larger amounts of raw physical damage.
|1||Inferno||All||Massive Fire Damage - Two-hour|
|1||Punch||9||Hand-to-hand physical attack weapon skill|
|10||Fire II||24||Fire-based Elemental Spell|
|23||Burning Strike||48||Moderate fire-elemental weapon skill|
|30||Double Punch||56||Hits twice with a hand-to-hand physical attack weapon skill|
|38||Crimson Roar||84||Gives the entire party the effect of Attack Boost|
|60||Fire IV||118||Fire-based Elemental Spell dealing damage|
|70||Flaming Crush||164||Triple-hit, fire elemental hand-to-hand physical attack weapon skill|
|75||Meteor Strike||182||(Merit) Fire-based Elemental Spell dealing massive damage|
|Favor||Ifrit's Favor||--||Increases Double Attack rate of all party members in range|
- "Where walks the Lord of Flame, all is cinder and ash."
- For the enemy page, see Ifrit (Revenant Wings)
Ifrit is the rank 3 Fire Melee summon, and costs 20 affinity points. His normal attack, Burning Strike, deals fire damage to one foe with two successive hits. His special, Hellfire, deals heavy Fire damage to all enemies in range, and inflicts Slow.
The player has to fight Ifrit as a boss right at the beginning of the story. He is guarding the treasure of The Glabados Ruins. The party battle him again when they can access The Glabados Ruins on the world map.
A large monster seemingly composed of magma with a similar shape to Ifrit appears in the E3 2010 trailer for Final Fantasy XIV.
Ifrit appears as a demon and performs a Fire attack on all enemies in range when summoned. He costs 24 MP to summon, has a speed of 25, and needs 200 JP to learn. His attack is called Infernal Blaze in the PSP version.
In the PS version, when summoned, the summoner will sometimes say, "King of flames, bear down upon the enemy! Ifrit!"
Ifrit appears as a warrior clad in red armor with bull horns on his helm and large gauntlets. He conjures a pillar of fire when summoned.
When wearing the Mythic Beast Sallet and Mythic Beast Plate a male Selkie resembles Ifrit.
- For the enemy page, see: Ifrit (Crystal Defenders)
In the anime, Final Fantasy: Unlimited, Ifrit makes an appearance as a summon. The Soil Charge Triad (Soil is like the colored bullet of a Magun, used to summon creatures) needed to summon Ifrit is:
- The grinding teeth of incandescence, Cardinal Red!
- The gale of red lotus flowers, Dark Crimson!
- The strength of steel, Burnt Sienna!
Followed by saying: "Burn it all! Summoned Creature! Ifrit!"
In the English audio version, the Soil Charge Triad was changed to:
- The flaming hot fang, Cardinal Red!
- The deep blood of the hurricane, Dark Crimson!
- The strength of steel, Burnt Sienna!
Followed by saying: "Scorch! I summon you! Ifrit!"
Ifrit appears as a summon in Dissidia. When used, Ifrit multiplies the summoner's Brave by 1.5. Like some summons in Dissidia, Ifrit can be summoned by two distinct ways: Automatically, which summons it immediately when the user breaks the opponent's Brave and shows its Final Fantasy VIII artwork, and manually, where its Final Fantasy IV artwork appears. Ifrit's auto version can be obtained in the third stage of the Destiny Odyssey I storyline, and its manual version on its second stage.
Ifrit appears in Chocobo's Mysterious Dungeon.
Ifrit appears in Chocobo's Mysterious Dungeon 2.
Ifrit appears as a scenery element in the final track, Fantasia.
Ifrit appears as six cards and in the tale Shiva and Ifrit. In the first tale, Ifrit is trying to outdo Shiva to see who is more powerful. In the second tale, Ifrit is trying to show Shiva that her Ice is more useful than his Fire.
|Deal 3 damage.|
|Deal 3 damage.
If your hp is 5 or less, strength is doubled.
Deal 3 damage if opponent's card is green.
|Deal 2 damage.
Destroy 3 of opponent's * crystals.
|Crystal Ability (**)
Deal 3 damage for each * in opponent's CP gauge.
|Crystal Ability (****)
Deals 7 damage and causes a burn.
Non-Final Fantasy Appearancessửa
Ifrit is set to appear as one of the giant monsters in Blood of Bahamut.
Itadaki Street seriessửa
The World Ends With Yousửa
- "A powerful, top-class Tin Pin bearing the image of a divine beast with dominion over flame. Touch empty space to activate his psych."
- —Pin Description
Ifrit appears as a pin called Tin Pin Ifrit in The World Ends with You. There is also another pin called Tin Pin Hellfire, named after Ifrit's signature attack.
Ifrit appears as a card in both Lord of Vermilion and its sequel Lord of Vermilion II.